The Lord of Misrule




The Background: Jack’s Story

(The following extract has been adapted from the original short story of The Lord of Misrule and specially rewritten for the game).

...Jack’s first recollection of the Internet role playing game, The Lord of Misrule, had been an Email he’d received on October 31st. He’d been given the opportunity for advanced registration to play ‘The World’s Hardest Game.’



The rules were quite simple. Jack had to enter qualifying rounds to begin with, along with a host of other players. At the end of those rounds, the game would select one person with which to go head-to-head, beginning on December 1st of the same year. Combining skill with dogged determination and the will to succeed, Jack had eventually been chosen.
Surprisingly, the game itself had few rules. The Lord of Misrule was played in real time. It had the capacity to send you Emails, telephone calls, faxes, and text messages to your mobile phone, especially if you hadn’t logged on by a specific time each day.


The role playing game was based loosely on a mixture of the twelve days of Christmas and the Twelfth Night. Although it had thirteen levels - because it was played in real time - you had to complete the first twelve in twelve days. If you failed to complete any level you would not be allowed to continue, nor would you be allowed to compete again.
Each day before the start of the game you were required to log on with your own password and answer a simple question about the previous day’s play.

 


Levels one to twelve had your character completing a variety of tasks, all of which appeared to have encompassed the dark side of someone’s imagination.
Jack had found the levels becoming progressively more disturbing but, at the same time, addictive. His appetite for role-playing games was insatiable and given the fact that he was unemployed, it didn’t really matter much to him how late into the night he continued playing.

 



But it had mattered to Susan, his wife, and on more than one occasion they had argued. Jack knew that if he failed to accomplish anything, the game would end without him reaching the final level: he had also learned from experience that if he refused any task, or failed to log on, the game would come looking for him. And that it wasn’t him who played the game: it was the game that played him.
When Jack had completed the game on the time he was ecstatic, only to find that level thirteen had to be played in Lapland. No other information had been forthcoming. By the 15th December, Jack had received tickets and details through the post of his and his family’s all expenses paid trip to the resort.


He’d managed to redeem himself by persuading Susan that he’d paid for all of them to go because he felt he’d been neglecting them; he’d very obviously omitted the fact that he was desperate to have a crack at level 13...



The Game:

Your epic adventure takes place some 90 minutes north of Rovanieme, in one of Lapland’s premier ski resorts, The Valley of Lite, home to a hotel, and a small cluster of beautiful log cabins, nestling among the fir trees: it is believed that Father Christmas actually lives behind Lite Fell.

Your journey starts outside Cabin 13 in the snow-covered valley, where an ancient evil, a former servant of Satan, had once roamed the land before finally being banished to hell by God as a punishment for his injustices.

 

 

 

Many hundreds of years later, Satan’s servant, known only as Claude, managed to free himself. Unlike most of Hell’s creatures he did not collect souls for his master in the normal way. Instead, he took over the valley, redesigning parts of hell for his own purposes, and then (by now the 20th century) took on the mantel of an independent game designer who let it be known that he had created the most cunning, addictive and unbeatable game ever devised: in reality, it was simply a new version on the old favourite of signing away your soul. Claude uses the game to collect them.



Game Storyline:


The opening screen of The Lord of Misrule deposits you outside Cabin 13 in the company of a well-dressed businessman who will tell you your mission:

From here on in you are going to play the part of Jack and you are going to experience what the story didn’t tell you. Ultimately, you are going to try and dethrone Claude and become The Lord of Misrule. When you are given the key, you will be allowed to enter Cabin 13.

Game opening screen:

Your opening view of the game will be a flashback of Jack’s slaughtered family: a distant memory of the first time he was invited to play. It should give you an idea of the opposition you are up against.

...Jack recalled his final vision of the room on that fateful night. The predominant colour then was red: as if someone had thrown buckets of blood all over the walls, creating huge splash stains which had resembled abstract art; the ceiling was spattered, the floor matted, the furniture soaking. Jack had never seen so much blood. He didn’t think the human body could hold what appeared to be such vast quantities.
Jack’s vivid memory of his slaughtered family was haunting: his wife, Susan, her body ripped and shredded and discarded like a paper bag. Marie, his thirteen year old daughter, her arms and legs torn from her torso and dumped, one in each corner of the room; David, fifteen, his truncated body forced into the chimney recess. The only clue to his whereabouts had been the long, glistening trail of intestine, stretching as far as the cabin door, to Jack’s feet...



The Levels:

Each level has been specifically written and designed using mythological creatures from all over the world, incorporating a multitude of puzzles, which increase in complexity the further you progress.

The Lord of Misrule is an epic, complex adventure game, and the following paragraphs provide only a very brief summary. The levels are more complex than they appear.

Level 1 : Caves of Death.


The Caves of Death is played out on a windswept moor, a barren landscape, where there are two adversaries for you to deal with: Cerberus, the three headed dog that guards the entrance to Hell; and Black Annis, a hideous hag with blue skin and one eye. However, you need one in order to get rid of the other. It’s up to you to decide which one, and how. Remember ... you’re in charge, every decision is yours.

(See Gallery Page for more info)



Music playing: Tubular Bells, copyright Mike Oldfield, is used without permission of the composer and the music publisher. Should either party want the background music removing, please contact the webmaster.